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Rockstar Credits System Guide

This guide presents two ways to create contributor credits that go beyond the typical autoscrolling or slideshow style. The goal is to make credits more than just a name and a role — to transform them into an interactive hall of fame that celebrates contributors and promotes their skills for future opportunities.

Core Philosophy: Credits should celebrate every contributor like a rock star, providing a platform for self-promotion, portfolio building, and community connection — not just a forgettable list of names.


Why Traditional Credits Fall Short

Most games use one of these outdated approaches:

These approaches don't celebrate the creators. They don't help players understand who made what. They don't provide any way for contributors to build their reputation or get discovered for future work. They don't highlight that special factor that would give each creator an interesting character to anchor to in the player's mind.


The Interactive Credits Approach

We recommend creating an interactive, browsable credits system where each contributor gets their own card/section with:

Element Description Notes
Avatar / Image 16:9 image or portrait chosen by the contributor Can be stylized art, photo, or symbolic image
Name / Alias Real name, alias, or both Example: Jordan "SynthByte" Lee
Freeform Text Up to 300 characters Roles, thoughts, self-promo, message to players, anything!
Links (up to 3) Websites, social profiles, portfolios Clickable links that open in user's web browser

All elements are optional — contributors can include as much or as little as they like.


Example Entry

Jordan "SynthByte" Lee

[Image would appear here: 16:9 stylized portrait with synthwave aesthetic]

"I did: Music, Cover Art, Writing. Always been a fan of synthwave aesthetics, I aimed for a nostalgic yet futuristic vibe. Did you notice the lizard easter egg on level 5?"

Links:


Implementation: Two Options

You have two main approaches to implementing this system, each with different trade-offs:

Option A: Fully In-Game Credits

Build the credits system directly into your game engine with a scrollable or navigable interface.

Pros

  • Fully integrated experience
  • No external browser needed to view credits list itself, though opening links does require the web
  • Can leverage game engine's own fancy effects and assets

Cons

  • May be harder/slower to implement compared to the alternative below
  • Updates to credits require updating the game itself

Implementation Notes:

Option B: HTML/CSS Credits Page (Recommended)

Create a standalone offline HTML/CSS page bundled with your game that opens in the user's web browser when they click "Credits" in-game.

Pros

  • Much faster and easier to create and iterate
  • Easy to update without patching the game itself
  • Links work natively
  • Can use powerful web styling/animations
  • Easier to make beautiful and responsive
  • Can be put together by AI with vibecoding

Cons

  • May feel unconventional at first
  • Not viable for gaming console releases

Implementation Notes:

  • Bundle the HTML file with your game (e.g., /credits/index.html)
  • In-game credits button opens this file in user's default browser
  • You can still have a minimal in-game credits screen that lists names and roles, with a button to "View Full Credits" that opens the HTML page
  • Can be styled to match your game's aesthetic using CSS
  • Easy to add animations, hover effects, and other polish

Contributor Submission Instructions

When asking contributors to submit their information, request:

  1. A 16:9 image (PNG/JPG, ≤2MB) — can be a photo, avatar, artwork, or anything that represents them
  2. Their name or alias — however they want to be credited
  3. A short message (≤300 characters) — what they worked on, thoughts about the project, self-promotion, etc.
  4. Up to 3 links — any web URLs to their portfolio, social media, or other relevant pages

Emphasize that all fields are optional. Some contributors may prefer minimal information, others will want to share everything. A thing that can make the credits feel interesting and valuable to player is to include nuggets of developer commentary in the short messages, fascinating tidbits about development or clues about the game or tricks that only a developer would know.


Technical Considerations

For In-Game Implementation

For HTML/CSS Implementation


Why This Matters

Traditional credits don't truly showcase the developer in a way that will stick with the player and form a connection with them.

When you give contributors a platform to showcase themselves properly with a picture, a message and actual links to their own stuff, you:

  • Make them look cool like a rockstar who did something awesome
  • Show respect for their contributions
  • Help them build their careers by providing portfolio links and visibility
  • Create goodwill that makes people want to work with you again
  • Build community by making contributors feel valued
  • Stand out from other games with outdated ineffective author crediting formats

The personal touch the credits page this page advocates for will resonate with player, make them care about the humans who worked on the game.


Conclusion

Whether you choose the fully in-game approach or the HTML/CSS route (or likely both), the key principle remains: make credits more than just a name and a role. Celebrate your contributors properly, give them a platform to promote themselves, and create a hall of fame that honors everyone who made your game possible.

Your contributors and yourself deserve it, and your project(s) will be better for it.

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